richardmurray Posted January 14, 2021 Report Share Posted January 14, 2021 Any questions you have to the project. Please ask. I will place thoughts during the process of development in this forum. If you want a list of the games developed for your public parusal, check out the blog using the following link Link Link to comment Share on other sites More sharing options...
richardmurray Posted January 22, 2021 Author Report Share Posted January 22, 2021 Finishing the second game was interesting. I had forgotten the addressing style and that is what took a long time. I forgot that with arrays in javascript the addressing can be applied multiple times, thus in the function for setting up the data storage i was copying the data repeatedly, thus the inefficient results. Link to comment Share on other sites More sharing options...
richardmurray Posted January 23, 2021 Author Report Share Posted January 23, 2021 Thanks to member Ray Gibson of the private BlackGamesElite group, I realized an error and correct it on the game KumRan Please say the highest level you reach as well as the time it took http://houyhnhnm.github.io/BlackGamesElite/GameRoom/MSinChe/MSinChe1.html Link to comment Share on other sites More sharing options...
richardmurray Posted February 22, 2021 Author Report Share Posted February 22, 2021 The third game is finished. I have to still work on errors in the array when the age goes above 3. I probably need to reduce the percentage of squares that go green, but I will check on that later. Onto the next game:) Link to comment Share on other sites More sharing options...
richardmurray Posted April 3, 2021 Author Report Share Posted April 3, 2021 After VuaKal I find myself, at the end of my time, I have to come back to this project at a time I prescribed later in the year, though I am not publishing it. I am always open to work on this project but it will not be the main focus. Trying to get the audio work took three weeks to merely get it to work in my testing code, and the testing code has serious errors in checking the audio tools for the mass public to use or view. The tragedy is each of these games from a design level took minutes but acquiring the correct code to implement what was designed took longer than I liked, especially with VuaKal , near a month trying to get the correct code and I merely shoe horned a solution in the end. Though I admit I have an answer designed out. Link to comment Share on other sites More sharing options...
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