Them That Are Called: An Epic
Description of Them That Are Called: An Epic
An indomitable horde, nearly immune to the weight of time, marauds through the cosmos. From the seat of Earth’s veiled realms, they quest with calamity in their wake, destroying endemic life on every world they darken. Searching for an ancient power to satisfy the vendetta of their infamous and self-named god, Ethoabba.
Death is gorged by their work. Until they are discovered and pursued by Them That Are Called.
For fans of epic fantasy blended with science fiction, in modern or distant settings, this narrative weaves together mythos from across the globe, covering challenging ethical questions through the vehicle of war and violent conquest. Told from the perspective of key characters who find themselves thrown into it, Them That Are Called is contemporary and high fantasy with a subtle blend of science fiction. It takes the shape of an epic with heavy, intentional prose, and it’s marketed for adults and younger adults.
It follows five separate vantages, tied together by blood and the reach of a nefarious plot which has been maturing since the days just after the birth of time. This narrative weaves together mythos from across the globe, covering challenging ethical questions through the vehicle of war and violent conquest. It deals with:
- Insecurity
- The esteem of self
- Doubts and choices
- The conflict between expectation and individual want
- The concepts of duty and free will
- Finding meaning and purpose in one’s life
Meet the anchors of the epic, all of whom are ostensibly human—the Vandun from a world called Congor. You’ll find a wartime admiral who left home centuries ago; the coming-of-age story of two dynamically different heirs (the princess Jerusha and her younger cousin from another kingdom, the high-prince Judah); the cohort of Trinus; and an orphaned boy of common means who’s been abandoned by murder and left to survive in the wilds.
Our chronicler meets us at the open: It begins with two immortals, arguing the ego of one who will become known as Ethoabba to his fallen number, but who will remain known as Zagan to all others. He works in pursuit of an ancient power to redefine the cosmos.
The epic will show you several worlds you’ve never known, as well as one you know well. There you’ll see the ice bears, Kunik the mother, and Narnuk the bear god. You’ll meet the great wolves Romulus, Dante II, Hati, and Skoll. You’ll see several feign and schemes that draw our protagonist unwittingly into fell designs that use him as a piece in another’s game. To make it home, he’ll first need to stifle their plot with enchanted items from Hephaestos the maker and to find the ankh before the dijin open the gate. To win the war, he’ll need his covert cadre, an alliance of 12 kingdoms, including his father’s warriors and his uncle’s army of Nazerites. Life is watching him.
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