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Jerry Lawson's birthday

richardmurray
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This event begins 12/01/2025 and repeats every year forever

He was born 1940 December 1st

To learn more click the link to the Black Games Elite post or just read on

https://aalbc.com/tc/blogs/entry/341-jerry-lawson-82nd-2022-december-1st/

 

CONTENT

Jerry Lawson

Play and Create a game

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https://g.co/doodle/pky25gd

 

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VIDEOSOFT a company he founded

https://www.ataricompendium.com/archives/articles/videosoft/videosoft.html

from the website above

 

ATARI VCS/2600 VideoSoft

By Daryl Lytle

 

Back on December 15th, 2010, Scott Stilphen announced that not only had 6 "long lost" Atari VCS prototype games by VideoSoft been found, but that 100 boxed copies of each were available to buy! In February of 2011, I wrote up reviews of all 6 games (which can be found on this site - links are at the end).

Of the three non-3D games, they claim that two of the three - Atom Smasher and S.A.C. Alert - are complete. I consider all three of three non-3D games complete. The game, Depth Charge was supposed to also have a second level that was similar to Sega's Sub Scan 3D (minus the 3D). This game can stand on it's own as a completed game. You can make your own decision on this. All three non 3D games were fun. I enjoyed them and I will continue to play these games for quite some time.

As far as the 3D games are concerned, first and foremost Genesis 3D is a great little game. The 3D was decent, and it was in the same game play vein as Tempest. This is the only 3D game that was also considered completed. It has a decent replay value because it was challenging and fast-paced. It was a lot of fun to play the Ghost Attack 3D game. I really wish this title would have been completed back in the early 80s, but I'm really happy the fact that the people who put this together went ahead and made a menu driven 16K multi-cart and put all three levels on it for the sake of completeness. That made it worth the hefty price tag it carries. There is a little replay value with this title. The third 3D title, Havoc 3D, would have been a great title had it been completed. Unfortunately, due to the fact that you can only play this game once and have to reset it, it doesn't give it a lot of replay value. The 3D games are a really cool set of games/demos. They are more of a novelty set of games, something different and fresh.

As for the 3D effect, I find that if the room is dark and I sit approx 7 feet away from my 36-inch regular CRT TV, I can see the 3D effect. There are so many things that can play a factor in 'seeing' the 3D effect, (or messing it up), so it's not going to work for everyone. Many things play a factor in getting the 3D effect to work properly. People's vision (or lack of), the type of screen you are using (CRT, LED, LCD, Plasma, Monitor), brightness and contrast of the screen you are using, and the brightness in the room. It took me a while testing different things to get this right with the different games, so I don't think of this as something that will work for everyone. Some people are going to try one title, it may not work for them and they are going to throw the game in their collection and say, "The 3D sucked; it didn't work". That's to be expected. If you aren't willing to try some different combinations, you may have issues. In all fairness, this isn't exactly Disney/Pixar's REAL3D that you see in the theatres these days. It was tricky to see the red/blue 3D in the theaters back in the 70s and 80s (I remember Creature from the Black Lagoon this way) but it did work.

Still, I believe these titles are absolutely worthy of any collector's shelf. I know that they are steeper in price individually as opposed to other titles, but purchased as a set, not so much. If you buy as a set it's the equivalence to buying a $35.00 game and paying $5.00 priority shipping, per title, (or $40.00 a title shipped), which isn't that bad. If your budget doesn't allow for it, grab one or two or wait for the ROM images to be released.

I would like to thank all of the people who made these titles available to the public possible after being buried for all these years. A find of this magnitude (c’mon SIX titles!!!) is a once in a lifetime thing. Especially considering that the people who programmed these titles, Jerry Lawson to name one, is a classic gaming icon and did a lot of good things for the CG community. These were the first 2600 titles to attempt a blue/red 3D effect and for the technology they were working with at the time, this isn't all that bad. As for the question of, "Why didn't they finish the other titles before they released them?" Who wouldn't have wanted that to happen? But that isn't as practical as it sounds, that alone could have driven the cost up even more and taken years more to release. I can appreciate it being released as the original author left it at the time. As far as I’m concerned, we got four completed games and two playable demos. I, for one, am a very happy camper. I purchased two complete sets (#5 and #99) - one for the collection and one to play.
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Check out my reviews of each game, and 2600 Connection's video footage of each:

3-D Genesis
3-D Ghost Attack
3-D Havoc
Atom Smasher
Depth Charge
S.A.C. Alert

 

 

https://www.ataricompendium.com/archives/reviews/3d_genesis.html

 

3-D Genesis

By Daryl Lytle

 

I really like this game. It is a bit of a Tempest clone. Set in the future, the planet is overrun with huge insects that fight for survival. The enemy has been pushed into a deep crevice. You are the scorpion like warrior that must battle the oncoming waves of insects and destroy anything that crawls out of the deep void to threaten the planet. The select button will chose a one or two player game and fire to start. You control the scorpion like creature much like the 'crawler' in Tempest. You must fire upon any insects trying to crawl out of the void. Moving left or right will maneuver your player around the outer edge of the playfield. Enemies will climb up the walls towards you. If one reaches the outer rim, it can knock a section of the outside wall away. If you move over that area, you will fall into the pit! There is also a creature that's called a 'rail snail' that shows as a yellow section of grid of the outer rim of the void and is constantly moving around the edges that you must contend with. It will kill you if you touch it, but for a brief second prior to it changing direction, it will emit a couple tones and you can touch it, which gives you the ability to either: fill in one of the sections of the grid that the other insects tore away and bridge the gap so you can continue along the rail, or it will give you a one-time immunity from being touched by another one of the insects. Use it however you feel is best. You get three lives per game, and when you touch another creature, you fall into the void and lose one life. You will also lose a life if you accidentally fall into the void due to the 'rail snail' removing a section of the grid. There are 8 waves to defeat, and after each wave, your wave counter will flash letting you know that you cleared that wave. After the 8 waves, the game continues on, though your counter never goes higher than 8 waves. The game is a lot of fun, it's pretty frantic. The 3D effect is pretty good, the enemies scale from small to big the closer they get to help give it the needed effect. Good sounds accompany the action. It has decent graphics and great game play. This definitely has a good replay value.

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https://www.ataricompendium.com/archives/reviews/3d_ghost_attack.html

3-D Ghost Attack

By Daryl Lytle

 

This is one of the games that I would have absolutely loved to have been completed and released back in the day. This game was going to be a three level game. Thankfully, all three levels of this game were included in one cart making it a 16k cart for completeness. A nice menu allows you to cycle between each level you want to play. You can start on level one and work your way to the third level or play each level individually. The first level you start outside the haunted mansion. There are ghosts moving back and forth throughout the mansion and you have to shoot them all to move on to level two. As you press the fire button, it will flash where you are shooting on the screen so you know where you are aiming. Moving the joystick eight ways will move your gun sites around the screen. The second level takes place in the graveyard where once again, you must shoot all the ‘nasties’ and then proceed to level three. Level three you are staring into the portal to the ghost world. You must shoot as many specters as possible before they escape into our world. This pretty much ends your tour of the haunted mansion. Ok 3D effects, the third level ghosts scale towards you to help the effect. Cool sound effects, cool graphics, ok replay value and ok game play.

 

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https://www.ataricompendium.com/archives/reviews/3d_havoc.html

 

3-D Havoc

By Daryl Lytle

 

This would have a very promising 3D asteroids type game. Looking out of the ship's front view, you are to blast as many asteroids as possible. Once you've blasted approximately a dozen asteroids, you will start the next level of the game. This is a first-person perspective scenario that looks like you are flying through a tunnel. Once you blast a few more asteroids, you get a "HERO" screen with a bunch of shipmates jumping up and down congratulating you on your successful mission. Unfortunately this is where the game pretty much ends. You start the tunnel level. You can shoot, but you can not hit anything. The difficulty switch will cycle your shields either on or off. The manual states that the gauges at the bottom of the screen unfortunately do not work. There is a Fuel, GRed, and Shield gauge. There also looks like at the top of the screen some type of scanner that doesn't appear to work. It cycles colors as the game continues, but this may have been something that just wasn't completed in the game. This could have just been there for special effects. Not sure. The 3D in this game is alright, some scaling. Decent sounds and graphics, game play is ok and has a little replay value.

 

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https://www.ataricompendium.com/archives/reviews/atom_smasher.html

 

Atom Smasher

By Daryl Lytle

 

Now this is a unique game.  This is a one or two player game.  You can opt for: player vs. player, player vs. computer, and even computer vs. computer!  In the Atomic Arena, you and a partner take on unstable atomic particles.  The object of the game is to blast these atomic particles out of the arena's moving doors and score points.  If you get touched by one of these, you start to 'melt'.  You can melt several times before it's ‘Adios Muchachos’.  If you succeed moving the particles out of the arena, you move to the next level of the game.  In this arena you will simply struggle to survive.  You can only move vertically along the walls of the arena to avoid contact with the atoms.  Whatever your condition is from the first level will carry on to this level.  This adds a little more challenge to this level.  Hang in as long as you can to make it past this level.  Left hand players rejoice! At the main screen you have the option of picking 'right-handed or left-handed player' via the Difficulty switches which is very unique, I believe a 2600 first.  Said and done, this is a fun and challenging game.  It has good game play, good sound and graphics and a good replay value.

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https://www.ataricompendium.com/archives/reviews/depth_charge.html

 

Depth Charge

By Daryl Lytle

 

This is a solid sea battle style game. The point of view is through the glass of a periscope. Once again, the controls are tight, and handle pretty good. The Select button will cycle through game variations. You can choose between guided or fixed torpedoes and the number of torpedoes you start with can be 30, 60, or 90. You control the crosshairs of the targeting sight. When you press fire, the crosshairs appear, when you release the fire button your torpedoes tear through the water towards the enemy. Blow up the ships and you score points. Some ships are fast, others are slow. Some will sink with one correctly placed shot and some take multiple shots to destroy. You have a status section at the bottom of the screen that displays information showing when you are Ready, Armed, Fired and Loading. Holding the fire button down will cycle between your score and how many torpedoes you have left. Once you are depleted of your torpedoes, "00" will be displayed and you will hear a loud tone. That is when the game comes to an end. At this point even though you can control your crosshairs, you are simply waiting for the next cruiser to finish you off. The game will also end if you are blown out of the water, displayed by a beautiful explosion, and then it's, "You sank my battleship!" Good game play, sound is good, graphics are good and has a decent replay value.

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https://www.ataricompendium.com/archives/reviews/sac_alert.html

 

S.A.C. Alert

By Daryl Lytle

 

This is a cool arcade flight combat game. Handles really good, controls are tight. It’s a one player game. Hit select switch to cycle between land and sea missions. Once you take off, you take on both ground and air targets. You can see your bullets rip into enemies. Planes not only come straight at you, but also zoom across the screen. There are ground targets you can engage, tanks, factories, ground to air missiles, ships, etc. When you see the landing strip on the ground (or in the sea missions, a carrier) head right for it and you can land to refuel and repair your jet. The next level begins over new territory, terrain changes and ground enemies can fire at you. You have a small HUD that shows Altitude, Score and Fuel. Warning lights on the left and right side of the HUD flash and sound off when necessary, i.e. if you get too low in altitude and might crash, or if your fuel gets below 20 units or when your jet takes on too much damage. Enemy hits show on your cockpit glass. If you crash, the screen turns black and you can replay that mission, if you have remaining jets. When the game ends, you get ranked, "Crew, Pilot, Ace" and rated "0-9". Good game play, sound is above par, graphics are solid. Has a good replay value.

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INTERVIEW WITH LAWSON

 https://www.vintagecomputing.com/index.php/archives/545/vcg-interview-jerry-lawson-black-video-game-pioneer

 

 

VIDEOSOFT GAME LISTING

https://gdri.smspower.org/wiki/index.php/Video_Soft

 

Video Soft (incorporated on May 7, 1982, as Video-Soft, Inc.) was based in Santa Clara, California, and founded and headed by Jerry Lawson [1], previously the chief engineer behind the Fairchild Channel F system. The company made games for Amiga, CBS, Mattel, Milton Bradley, and Parker Brothers. [2]

Research Methods: Online resources

2600

3-D Genesis (unreleased) (Amiga) [Dan McElroy, Jerry Lawson]

3-D Ghost Attack (unreleased) (Amiga) [Mike Glass, Jerry Lawson]

3-D Havoc (unreleased) (Amiga) [Frank Ellis, Jerry Lawson]

Atom Smasher (unreleased) (Video Soft)

Color Bar Generator Cart (US Publisher: Video Soft) [Dan McElroy, Jerry Lawson]

Depth Charge (unreleased) (Amiga) [Jerry Lawson]

Golf Diagnostic [Dan McElroy, Jerry Lawson]

For use with an interactive golf simulator

In Search of the Golden Skull (unreleased) (Mattel) [Jerry Lawson] [3]

Mogul Maniac (US Publisher: Amiga)

Off Your Rocker (unreleased) (Amiga) [Frank Ellis]

S.A.C. Alert (unreleased) (Amiga) [Jerry Lawson]

Scavenger Hunt (unreleased) (Amiga) [Mike Glass]

Spitfire Attack (US/CA Publisher: Milton Bradley) [Frank Ellis] [4]

Strafe (unreleased) (Amiga)

Surf's Up (unreleased) (Amiga) [Chip Curry]

Atari 8-bit

Mogul Maniac (US Publisher: Romox)

 

secondary listing
https://www.digitpress.com/video-game-guide/?title=&dollars_loose=&dollars_complete=&scarcity_loose=&scarcity_complete=&Designer=&Developer=Video+Soft&Mfr=&PartNo=&Released=&mode=Search

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