Skip to content
View in the app

A better way to browse. Learn more.

African American Literature Book Club

A full-screen app on your home screen with push notifications, badges and more.

To install this app on iOS and iPadOS
  1. Tap the Share icon in Safari
  2. Scroll the menu and tap Add to Home Screen.
  3. Tap Add in the top-right corner.
To install this app on Android
  1. Tap the 3-dot menu (⋮) in the top-right corner of the browser.
  2. Tap Add to Home screen or Install app.
  3. Confirm by tapping Install.

The Big Three of Gaming

Featured Replies

SOny- JApan

Tencent- China

Microsoft- USA

 

Microsoft becomes the third with the acquision of Blizzard Activision , Microsoft bought Bethesda last year

The Microsoft XBox was meant to be an industry leading dominator, but with the Imagination of little nintendo side the industry first high end gaming marketeer Sony , the space is little. So Microsoft is buying big studios for raw cash. 

Now I recall people saying, when Disney bought MArvel + Lucasfilm for hundreds of billions it was a wise choice long term. This is the same idea here with Microsoft. Right now, it may seem silly or incompetent. But, these third party publishers are not just their main games. Microsfot said, they will treat games on a game by game basis. So, big titles from these publishers will be as before, published everywhere. But little titles... may find their way to xbox more.

In the same way, Netflix had to reorganize when the content producers each made their own streaming platforms, forcing netflix to invest in their own shows. 

Nintendo will be safe, cause nintendo has never not been proprietary for the most part. But , Sony will be wary of this. 

 

  • 4 years later...

It's interesting to come back to this discussion a few years later because the industry looks quite different now. Back in 2022 there was a lot of speculation about whether Microsoft's acquisitions would completely reshape the console market. Since then, the Activision Blizzard deal has gone through, Bethesda has released games under Microsoft's ownership, and Game Pass has become an even bigger part of the Xbox strategy.

At the same time, Sony hasn't exactly stood still. PlayStation continues to have some of the strongest first-party studios in the industry, and those exclusives remain one of the biggest reasons people choose the platform. Nintendo has also continued doing what Nintendo always does by focusing on its own franchises and unique hardware rather than trying to compete on technical specifications alone.

I also think the conversation has shifted away from simply asking which console is "winning." Today it's much more about ecosystems, subscriptions, PC gaming, cloud gaming, and cross-platform releases. Microsoft has even started bringing some of its own games to other platforms, which is something many people wouldn't have predicted back when this thread was created.

Looking back, I don't think anyone really "won" in the way people expected. Instead, each company has followed a different strategy that seems to be working for its audience. Competition is still intense, but it's no longer just about selling the most consoles. It's about building long-term communities, services, and game libraries, and I think that's been one of the biggest changes over the last few years.

On 7/19/2026 at 9:15 PM, gio74 said:

It's interesting to come back to this discussion a few years later because the industry looks quite different now. Back in 2022 there was a lot of speculation about whether Microsoft's acquisitions would completely reshape the console market. Since then, the Activision Blizzard deal has gone through, Bethesda has released games under Microsoft's ownership, and Game Pass has become an even bigger part of the Xbox strategy.

At the same time, Sony hasn't exactly stood still. PlayStation continues to have some of the strongest first-party studios in the industry, and those exclusives remain one of the biggest reasons people choose the platform. Nintendo has also continued doing what Nintendo always does by focusing on its own franchises and unique hardware rather than trying to compete on technical specifications alone.

I also think the conversation has shifted away from simply asking which console is "winning." Today it's much more about ecosystems, subscriptions, PC gaming, cloud gaming, and cross-platform releases. Microsoft has even started bringing some of its own games to other platforms, which is something many people wouldn't have predicted back when this thread was created.

Looking back, I don't think anyone really "won" in the way people expected. Instead, each company has followed a different strategy that seems to be working for its audience. Competition is still intense, but it's no longer just about selling the most consoles. It's about building long-term communities, services, and game libraries, and I think that's been one of the biggest changes over the last few years.






I've noticed that my own gaming habits have changed quite a bit over the last few years too. I still spend most of my time on console and PC games, but every now and then I'll switch things up with a few casino games when I'm in the mood for something more casual. I actually ended up finding https://icasino-reviews.co.nz/iwild-casino-no-deposit-bonus/ while looking at different casino bonuses and game options, and it was interesting to compare what different platforms offer. It just shows how much the gaming industry has expanded beyond the traditional console wars, and these days there really is something for everyone regardless of what kind of games they enjoy.

I agree with this. Looking back, a lot of the predictions from 2022 didn't really play out the way people expected. Instead of one company pulling far ahead, we've ended up with three very different approaches to gaming. Microsoft has leaned heavily into services and expanding beyond the console itself, Sony continues to focus on high-quality exclusives, and Nintendo is still proving that great games matter more than having the most powerful hardware.

I also think players are much less tied to a single platform than they were a few years ago. Cross-play, PC releases, cloud gaming, and subscription services have changed how a lot of people decide what and where to play. It'll be interesting to see how things look again in another three or four years.

  • Author

@petersmths

7 hours ago, petersmths said:

agree with this. Looking back, a lot of the predictions from 2022 didn't really play out the way people expected. Instead of one company pulling far ahead, we've ended up with three very different approaches to gaming. Microsoft has leaned heavily into services and expanding beyond the console itself, Sony continues to focus on high-quality exclusives, and Nintendo is still proving that great games matter more than having the most powerful hardware.

I also think players are much less tied to a single platform than they were a few years ago. Cross-play, PC releases, cloud gaming, and subscription services have changed how a lot of people decide what and where to play. It'll be interesting to see how things look again in another three or four years.

yeah , especially with the advent of computer programs commonly called AI influencing the nature of gaming

Account

Navigation

Search

Search

Configure browser push notifications

Chrome (Android)
  1. Tap the lock icon next to the address bar.
  2. Tap Permissions → Notifications.
  3. Adjust your preference.
Chrome (Desktop)
  1. Click the padlock icon in the address bar.
  2. Select Site settings.
  3. Find Notifications and adjust your preference.